When Unreal Tournament 3 was officially announced, a wave of mixed feelings
went through the Unreal-community.
UT2004 was essentially everything most people could have ever wanted in terms
of a shooter. Sure, there were going to be UT99 purists who would object to the
style and the zealous Quake gamers who still claim that after Q3 the world
could have stopped spinning, but disregarding people who would never have it
any different than graphically updated clones, UT2004 was a milestone in FPS
gaming. The mechanics were done right, the content was abundant, the community
was sprawling and everything was kept at a impressively high standard. Within
UT2004 we had almost everything we could ask for.
Now I’ve only been playing UT3 for the “Play UT3 for free!”-weekends offered on Steam. Since these have occurred twice I’ve got somewhere around 20 hours of total play time. I therefore don’t feel entitled to a final opinion, but I want to share my observations.