In contrast to Fallout 2, which I finished in my early teens, I got around to
playing through Planescape: Torment about half a year ago. Just as everyone
around the net had said, it was a world to get lost in, with interesting
characters, ample amounts of dialogue and a captivating setting that let the
imagination flow.
While I could talk at length about the many things that make this game so
remarkable, others have already done this many times over; “Final frontier”
wrote a good blog post on the subject about a month ago, well worth
reading.
Instead, I’d like to talk about what I felt was missing in this beautiful game.